#pragma once
#include "MovingObject.h"
class CBullet : public CMovingObject
{
private:
	int m_nDamage;

public:
	CBullet(void);
	~CBullet(void);

	virtual void Initialize( void );

	virtual void Update( float dT );
	virtual void Render( void );
	virtual RECT GetRect( void ) const;
	virtual void HandleCollision( const IEntity* pOther );
};

